Mobile AR

Choose a model

Choose a model, then open it over a live browser camera or compare tracked AR options.

Checking this device…

Repeatable comparison

Run the same movement test

  1. Place the same model on a clearly textured, stationary surface.
  2. Walk one full circle around it while keeping it in frame.
  3. Move 2–3 metres away, return, and briefly point the camera elsewhere.
  4. Compare drift, jitter, scale changes, and whether the model returns to the same spot.

Keep conditions equal: use the same device, room, lighting, surface, model, and path for every library.

What each route tests

RouteRenderer / trackerBest comparison
Model ViewerWebXR or native viewerOne API across mobile platforms
Browser cameraBabylon.js overlay; WebXR when availableIn-page camera on iOS/Android; tracked placement on WebXR
Native viewerQuick Look or Scene ViewerPlatform baseline without a web renderer

These routes compare AR integrations, not three independent tracking systems: Model Viewer may hand off to the same native viewer used by the native baseline.