Mobile AR
Choose a model
Choose a model, then open it over a live browser camera or compare tracked AR options.
Repeatable comparison
Run the same movement test
- Place the same model on a clearly textured, stationary surface.
- Walk one full circle around it while keeping it in frame.
- Move 2–3 metres away, return, and briefly point the camera elsewhere.
- Compare drift, jitter, scale changes, and whether the model returns to the same spot.
Keep conditions equal: use the same device, room, lighting, surface, model, and path for every library.
What each route tests
| Route | Renderer / tracker | Best comparison |
|---|---|---|
| Model Viewer | WebXR or native viewer | One API across mobile platforms |
| Browser camera | Babylon.js overlay; WebXR when available | In-page camera on iOS/Android; tracked placement on WebXR |
| Native viewer | Quick Look or Scene Viewer | Platform baseline without a web renderer |
These routes compare AR integrations, not three independent tracking systems: Model Viewer may hand off to the same native viewer used by the native baseline.